White wrote: Yes, it's the protracted battles that get boring)) And levels without bases slow down the pace of the game. I almost always play for Atreides, but I like the music for everything at home. She's awesome there, albeit in different directions)) I still listen to her separately. Due to the peculiarity of the compositions that are written / written specifically for games, especially of this genre, you are not distracted in the process of something. I turn it on when I work or do something at the computer. Does not distract, does not interfere, but at the same time it is easier to work. White wrote:I think this is definitely a flaw due to lack of time, since the last mission itself is very easy to speed up even on Hard for AT / HK with the help of improved carriers. That is, this is a very fat jamb of game designers. Perhaps the Flyers were needed to shoot down planes on the way to the worm. For this should not be so in the last mission)) I must say that the Atreides have an imbalanced technique in terms of damage. Sonic tank, which takes down 30,000 hit points from two or three volleys (this is how much for an imperial worm building) - this is too much. But there is already a lot of air defense for the Tleilaxu. And live wind traps, by the way, are a hoax. Destroying them all will not affect anything. Generally. White wrote:Yes, but there is also a significant difference. The fact is that the Nuclear Missile (and Devastator) has the bullet type [DeathHandBomb], and the beetles have [BombBomb]. The difference is that [DeathHandBomb] BlastRadius = 96, and [BombBomb] - BlastRadius = 320. That is, the explosion from the bugs covers the territory more than 3 times. I found this out when, in the company of the Ordos, the beetle explosion seemed disproportionately powerful. To be honest, the original Nuclear rocket always seemed very weak to me, and this power is just right for it. Although I understand that this was done on purpose, since in relation to the rest of the houses, the superweapon is still powerful and would completely break the balance. It would be fun for a devastator to make a trace of radiation, because this trace is not so powerful, it was possible to shorten the duration of the action for an extreme. The explosion is nuclear, but there is no radiation.Didn't pay attention to it, apparently. Anyway. White wrote: Got it. Well, there and in the year of release, it was not very good with the instruments for the game, but right now, and even more so ... I stole everything I could from all the forums. And a map packer, and some kind of dune visual mod creator, and some kind of EBFD-IE (simple ini-editor, changes the cost and speed of building units), and DuneEx is already known to everyone, and even some kind of CampaignMapUnlocker. The latter, by the way, does not work. It's easier to pull out the cards with your hands (wrote above). Map-packer, it seems, too. But they are not needed - they are replaced by at least slightly straight arms and DuneEx. White wrote: The window is really cool) It's funny that the game is referred to as Dune3. What does it mean to pretend to be Tib Sun? Like, tools from Tiberian Sun were still used)) WOL is what is interesting.I heard somewhere that they originally wanted to call it that. Then they decided to rename something for the sake of marketability and lack of direct connection with previous games. WOL is most likely an abbreviation for WOL API, that is, Westwood Online API, in human translation - a set of functions for working with a network game. I think it is the same for all Westwood games, because in all online strategy games one and the same - server, client, chat, some functions. The game itself shouldn't be too influential, so WOL is a shared library for C&C, Red Alert, and dune.In short, a library for organizing an online game. And in this case, perhaps, the WOL API has not yet been attached to the dune, and therefore slipped the dune to it as the Tiberian Sun. And we tested the network game like this. But this is just a guess. But I'm sure about the WOL API, because a few years ago this library already fell under reverse engineering, and the abbreviation WOL appeared there. By the way, the C&C and Red Alert sources also included the WOLAPI library. So this is 10000% network function. As you can see, in the window you can set LOD - graphics settings go. But this is unlikely to refer to the levels of detail of the map. There is also Random Seed for AI, hell knows what it is for. In the game, in the source, I have not seen it. Or overlooked.
SotP: Stellaris is at the time of writing just a ship-skin pack, essentially, but the team have hinted that once the feature set for the game stabilises they might think of doing a more comprehensive overhaul. For now, enjoy taking UNSC or Covenant-themed ships into battle. The team have also added in native support for other popular space combat themed mods. 076b4e4f54