Witch - that the witch would be the last of the"pure" classes, highlighting the Intelligence parameter, i.e. intelligence. He uses wands and armor to supply an energy shield. The value of the initial attributes of the figures in this course is: 14 Dexterity 14 Power and 32 Intelligence.
As mentioned in the introduction, the choice of character class mainly influences where from the capability shrub starts. While the construction of the Marauder course based on the STR feature is the simplest, nothing keeps you from making this class a magician or hunter fighting with bows.
Along with the personality classes themselves, players can unlock development paths according to Ascendency mechanics' Trails. As a result, each class increases the capability to unlock a"subclass", offering added passive bonuses and allowing better customization of the character for the player.
Templar - access into the Hierophant, Inquisitor and Guardian classes. Shadow - accessibility into the Saboteur, Assassin and Trickster classes. Marauder - accessibility into the Chieftain, Berserker and Juggernaut classes. Scion - access Ascendant, to one course. Ranger - access to Raider Deadeye and Pathfinder classes. Duelist - accessibility to the Gladiator Slayer and Champion classes. Witch - access into the Occultist, Elementalist and Necromancer classes.
The mechanics of courses - the best way to unlock classes and how to allocate additional points - is clarified in another chapter of the guide.
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